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Big Walk used AI to fix a bug. Now the indie gaming world is having a reckoning.

Independent Games Festival judges are debating the use of AI in game development, with 19 jurors signing a statement against games using generative AI. Developer House House admitted to using LLMs in their game Big Walk, which was created with a Unity engine. The AI was used to resolve a technical issue with infinite length shadows. The controversy has sparked a discussion about AI's impact on the industry, with concerns over ecological, economic, psychological, and labor harms.

Read the full article at arstechnica.com →