I still teach OpenGL ES 3.0
The author, an instructor at SAE Institute Geneva, considers whether to transition their computer graphics course from OpenGL ES 3.0 to a more modern API, citing industry trends and talks from the Graphics Programming Conference. They weigh the effort required to update the course against the benefits of using a newer API, such as improved graphics capabilities. The author's goal for the course is for students to implement a 3D scene with a graphics API, not a generic 3D renderer.
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