F-Zero X on Nintendo 3DS
The Nintendo 3DS version of F-Zero X was ported to the console through a 67-day sprint, with a team of 147 subagents and one project leader. The porting process involved building three different versions of the game: a base game for Old 3DS and New 3DS, and a New 3DS build with the 64DD Expansion Kit. The game features stereoscopic 3D, a native 60 fps renderer, and a dashboard with three HUD layouts. The porting process involved significant technical challenges, including getting the game to run on the Old 3DS, which required a different rendering approach. The final version, v1.0.0, defaults to a native renderer and runs at a comparable speed to the original New 3DS build.
Read the full article at hypnotize.works →