AI / ML

Show HN: Searching for optimal strategies in a puzzle game with chance (Drop7)

A puzzle game called Drop7 has been used to test the limits of artificial intelligence and human strategy, with a researcher seeking to find an autonomous strategy that averages over one million points per game. Despite automated strategies averaging 300,000-400,000 points, an experienced human player can achieve over a million points. The researcher invites others to contribute to the project by competing on the global leaderboard and submitting their human strategies. The project also serves as a testbed for using agents as research collaborators and evidence collectors. The researcher seeks feedback from experts in game theory, stochastic planning, and learned value functions.

Read the full article at drop7.dev →