Gadgets

How ‘Final Fantasy VII Revelation’ Strikes the Balance Between Old and New

Game director Naoki Hamaguchi discusses the balance between old and new in the upcoming 'Final Fantasy VII Revelation' remake, noting that the team aimed to strike a balance between nostalgia and innovation. The game's scale is massive, with over 1 million polygons per frame and 3D models created using a custom-built tool. The team also had to navigate high expectations from fans, who have been eagerly awaiting the remake for years. Hamaguchi emphasizes the importance of getting the game right, citing the game's original release in 1997 and the impact it had on the gaming industry.

Read the full article at wired.com →