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Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

A GitHub repository has been released containing a complete byte-identical decompilation of the GameCube version of Resident Evil 4 to C/C++. The repository was created by Adonis Singh, and the decompilation is based on a disassembly of the game's ROM file. The decompilation includes all code, data, and assets, and is available for public viewing and use. The repository does not contain any modifications or changes to the original code, and is intended to serve as a resource for developers and researchers interested in the game's mechanics and architecture.

Read the full article at github.com →